A proof for that in Resident Evil 4, the camera is over the shoulder, showing that you can enjoy horror with it being like it's radio controlled.
I am still told to this day, 'It was so good.' To which I say that it was just a workaround. "In the end, many players told me that they thought that view is what made the game scarier," Mikami said. However, when Mikami saw the first Alone in the Dark game, he says he thought that making Resident Evil with pre-rendered backgrounds could work, though it meant the game would have to be in third-person with a fixed camera. "The project was at risk if we pursued that direction," he said. Originally, Mikami said, he envisioned the game being in first-person, adding he thought that camera perspective was the "scary one." However, at the time, Capcom was still inexperienced with 3D technology, and because of this the team wasn't able to get the game's graphics to match what Mikami had in mind. One of the most interesting tidbits is Mikami's anecdotes about the first Resident Evil game's camera.